The SC-88 also doubled the number of parts from 16 to 32, nearly tripled the number of simultaneous voices from 24 to 64, more than doubled the number of tones from 317 to 654, and also more than doubled the number of drumsets from 9 to 22!
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The SC-88 unit was introduced in 1994 and introduced further refinements like 18-bit sound and a graphic equaliser while still being backwards compatible with the SC-55.
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#Roland sound canvas va sales pro#
This was previously limited to Pro models. Perhaps the most sought-after SoundCanvas module is the SC-88, which adds an LCD screen. Of course, if a 486 with an SC-55 is a bit impractical for you, you could listen on YouTube instead. So even though the music is truly excellent on an original SoundBlaster, if you want to know how these games were really supposed to sound you need to hook up your 486 to a genuine SC-55! Perhaps the most famous application of the SoundCanvas among the retro gaming community, id Software’s music guy Robert “Bobby” Prince was a huge fan of the SC-55 and used it to compose all of the music for DOOM and DOOM II. Roland added their own “GS” extended functionality on top of the standard, which later became a standard in itself! Bobby Prince and DOOM The SC-55 was one of the first devices to fully comply with General MIDI, an industry standard published the same year which specified which MIDI instruments should use which channels, how control signals should work, and so on. The unit utilised MIDI (Musical Instrument Digital Interface) and could actually be integrated into any MIDI setup easily, either as a synth controlled by an external keyboard or other MIDI instrument or an enhancement for computer audio as originally intended. Unlike its predecessor the MT-32 which was marketed primarily as a synthesizer module for musicians, the SC-55 was intended for connection to computers such as Fujistu’s excellent Japan-exclusive FM Towns machines. Where It All Started - The SC-55īack in 1991 Roland released the SoundCanvas SC-55. Many of us will remember seeing this in the audio options of our favourite DOS games “back in the day” (alongside the equally mysterious Disney Sound Source and Roland MT-32), and it’s become something of a cult item among retro gamers and chiptune makers alike.īut you might not be aware of what this thing actually is - so here’s a quick history lesson.
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A Brief Introduction To The Roland SoundCanvas FamilyĪh, the Roland SoundCanvas.